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Forge of empires notre dame
Forge of empires notre dame





forge of empires notre dame

Buildings with a reward in the 2nd category can be fairly useful. Things like x coins, x supplies, x happiness, x medals, x population, x FP.Ģ) Advancing Rewards, these improve in some way as the player advances ages, Things like +x% coins/supplies, Combat bonus, Goodsģ) Unique Abilities, things that you can't get anyway else (Unattached troops, aid rewards, relics, etc).īuildings with a reward in the 3rd category will be seen as good if not necessary if the unique ability is something useful to you (plunder rewards may not be very useful if you don't plunder). I see Great Building rewards as generally falling in one of 3 classes:ġ) Fixed Rewards (changing by level, but not age) of things we can get elsewhere. If the decision is for "polish", it should go for cultural buildings first, and polish decorations only if all cultural buildings are already polished. * or change the polishing order: As far as I know, when someone clicks the Aid button, an algorithm decides whether it will motivate or polish something.

forge of empires notre dame

(note: the restriction to the small decos is to avoid abuse by building a large number of (always polished) playgrounds (2*3), Monster Statues (2*2) or Flower Arbors (2*2).) * either add the bonus "1x1, 2*1 and 1*2 Decorations are always polished" to one of the early era GBs (for example to the Temple of Relics), so that Decorations would not steal aid actions from the larger cultural buildings. Mark boosts the output of Supply Buildings) instead of just giving some (far too little) Happiness.Īnd another suggestion comes into my mind: Since the introduction of the AID button, almost nobody wants to build decorations in their city, because they steal polivating actions and therefore small decorations (and also small Culturals like the Tube Entrance) effectively give negative happiness (compared to a city without small decoration buildings). My suggestion is, that Notre Dame should boost the Happiness of Cultural and Decoration building (as St. And HOW high do you need to bring Notre Dame to match a polished Personal Rapid Transport of Arctic future (talking about Happiness per Square)? Is Level 45 enough? At level 9 you get 3300 Happiness (note: can't be polished) - compared to two Trading Companies of the Colonial Age (area: 2*3*4 = 24), which gives 3600 Happiness when polished, Notre Dame is already outdated in Colonial Age.

forge of empires notre dame

It needs an area of 4*6 = 24, and gives a few supplies (ridiculous) and some Happiness (even more ridiculous). This GB is one of the poorest LGs in the game - it is severely underpowerd:







Forge of empires notre dame