


Each province has a random chance of getting good, bad or normal seasons whith each season's effect varying depending on the location the army is on the map. It affects the general's army by inflicting a harsh movement penalty. Seasons are implemented with a four turn per year.The unit size has been increased with the ability that every infantry unit that can throw javelins will now have an option to direct where they can throw their javelins.Thanks to the new battle mechanics the AI will appropriately use unit formations when necessary to attack the player while getting rid of the "arcade" abilities. It uses its own version of TTT, and gives a graphic overhaul to the units to potray a more accurate appearance during the era. It is not compatible with mods that change battle dynamics, campaign dynamics and external unit packs.ĭeI allows users to make any changes to the mod to suit their taste. With better graphics, a new reform system, faction overhaul, longer and intense campaign, realistic unit behaviour and an emphasis on strategy. It released its first version on November 18th 2013.ĭivide et Impera(Divide and Rule) brings a lot of changes to Total War:Rome 2 by altering the battle, and campaign mechanics.

It had become a fully fledge project with the same dedication, and passion that other highly-esteemed Total war mods are known for. The mod started out as a companion mod for Ars Gratia Artis (AGA) in battle mechanics and unit textures, until the the team realized that it has become more than just a companion mod.
